![]() The problem is that you have to create the animations rotating the weapon, and it has to be synced… hard work! Then you can sync the animations through events. One way to fix it is adding to the sword the same animations the player has, for example if the player has an animation “Walk” where its arm rotates slightly to the left and then to the right, you should add an animation for the sword, with the same name, where the sword rotates in the same way. Here is an example of “parenting”, but in this example the little ship tower always follows the ship angle, has no custom rotation: How to make an object parent to another? - #2 by Lizard-13] The problem is the sword animation, as it won’trotate with the arm. ![]() You can create a separate object for the weapon, and put it on the player hand through a point in the player sprite. ![]()
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